- Coming Soon: Legends of Aesthir
- Basic UI and Registration
- The Roadmap Towards Playable
- Progress Towards Playable
- LordTakuban Joins Legends of Aesthir Development
Legends of Aesthir is a web-based, collectible-card game I’ve been working on for the past few months. Development progress has been fairly quiet so far, but that is about to change with the latest interface redesign, with which I am extremely happy!
I’ve set up a placeholder page with the new look at www.aesthir.com, and will keep track of the development progress through this blog, as usual. In truth, I was working with much less open communication that I prefer (both for feedback and motivation purposes), and was not too happy with the original UI and overall design, so taking the time to redesign the logo, look, and UI has breathed much-needed life into the project.
Next up:
- Basic interface update.
- News area in home page, with development news pulled from these posts, most likely.
- Registration for Alpha launch.
- Login and other support for ongoing development.
- Fix the bright yellow glow around the logo, seen in brighter monitors.
- Fix the background blending, noticed in brighter monitors.
After the release of The Color Guessing Game, I’ve been quite busy with non-game-development freelance work as well as non-development-related matters (wedding planning, specifically
), but I am now committed to devote my development time to Legends of Aesthir.
I’ve also marked down Dance of Death for a tentative release of version 0.7 in the 2011 Annual Roguelike Release Party, September 18th. I would like to at least make a small update to get the ball rolling again (and to provide a new version before the 1-year mark hits of 0.6), but we’ll see how feasible that is!
- Coming Soon: Legends of Aesthir
- Basic UI and Registration
- The Roadmap Towards Playable
- Progress Towards Playable
- LordTakuban Joins Legends of Aesthir Development
Oh come on, show us a little more than just one splash page !
This is only the beginning!
I am currently reworking most of the core system in addition to implementing the new design, so I will be rolling it out in waves and keeping an open channel for feedback, since this worked very well for me while developing Dance of Death.
Thanks for the interest!
Nice dude! Looking forward to it.