During the past few weeks, I’ve kicked the development efforts of my latest project— sneak peek below— into overdrive, targeting a completion date of end of August/beginning of September. Here are some updates of note having taken place during this period of relative blog and Twitter silence:
In the months since my foray into game design and development podcasts, I’ve expanded my playlist to include a few new podcast gems. These podcasts run the gamut from casual game conversations by players and journalists to insights into the inner workings of some of my favorite studios, tabletop RPG discussions, and, for a change of pace, writing-related topics:
Whereas the focus in the past few weeks has been in tightening up the interface, the focus for the coming weeks will be on getting Legends of Aesthir to a playable state.
Eons ago, in a long-fotgotten era that some call “the nineties”, I had my first exposure to a programming language. mIRC, the internet relay chat client for Windows, included a feature-rich scripting language that allowed you to not only customize the interface or have user events trigger custom functionality, but to develop entirely unrelated applications parsed, interpreted, and executed by the mIRC “virtual machine”. Aesthir was born.