Home of Ebyan Alvarez-Buylla

Scaling Back Movement at the World Map Level

Scaling Back Movement at the World Map Level

The goals for the Dance of Death v0.6 release revolve predominantly around world generation, wilderness generation, and integrating these radically new features into the existing game. No small task, by any means, which is why I have devoted an entire version to this set of features, and also why I have made the decision to scale back on three non-essential items:

Getting Real

Getting Real

In light of the announcement of 37signals‘ new book, Rework, I feel compelled to recommend easily the best book I have read on the topic of project management, application development, beta releases, managing feedback, avoiding scope creep, communication overhead, and pretty much everything that is involved in working in a development team: Getting Real.