Chronophase Source Code Released!
I recently had a request to release the Chronophase source code, which, after many years, still seems to hold up reasonably well!
Full disclosure: Chronophase is not a traditional roguelike but rather a brief exploration of what an ASCII turn-based space dogfighting game could be.
The original source was built with Flash and relied on an embedded asset in the FLA, so I took a little bit of time to rework it for IntelliJ IDEA and a standalone AIR SDK compile. It should be straightforward to bring it into Flash Develop or your preferred IDE.