Goals for Version 0.7
With the v0.6.136 release, Dance of Death began its movement towards a more wilderness-survival-centered gameplay rather than the dungeon crawling of traditional roguelikes. I loves me a good dungeon crawl, but what I can really sink my teeth into is an open world where your progress is only limited by your character’s skills. That, and post-apocalyptic settings. I am not yet set on whether the world of Dance of Death will start to take a “post-apocalyptic fantasy” edge, but that is a discussion for a later time!
Version 0.7 will continue to develop the core systems of the engine, introducing dynamic lighting and a day/night cycle, and reworking skills and items. Skills will mostly be reorganized and their behavior slightly tweaked, while items are due for a major rehaul as far as their properties and how they are equipped. These changes, in addition to player feedback and my own UX observations, will also require a number of interface updates. Finally, the world map will generate rivers and their corresponding areas, as well as take care of some minor bugs.
The following is a list of goals for version 0.7:
- Day/night cycle.
- Dynamic lighting system with colored lights and environmental lighting for times of day.
- Equippable light sources such as torches.
- Rework skill system.
- Implement XP gain.
- Rework item system.
- Rework equipment system.
- Rework interface.
- Add [M]ap command to interface.
- Interface command keys should reflect custom mapped keys, if applicable.
- Rework large bars, small bars, and scrollbars to be consistent.
- Add rivers to world map.
- Add river areas.
- Remove exits to prevent the player from moving into a water-based area, as pointed out here.
- Review shades of blue colors so that the difference between deep and shallow water is once again notable.
The 2010 ARRP release was a success, and I very much appreciate all of the support and feedback from the roguelike community. Please keep it coming!