During the past few weeks, I’ve kicked the development efforts of my latest project— sneak peek below— into overdrive, targeting a completion date of end of August/beginning of September. Here are some updates of note having taken place during this period of relative blog and Twitter silence:
Even though reception for The Adventurer’s Guild has been excellent, a few bugs, especially one particularly fatal one, have stopped players from diving as deeply as possible. These bugs are no longer.
I have uploaded an updated version in which I was careful not to fiddle with any game balance issues so as to keep with the spirit of the 7-day roguelike challenge. Here are the details:
I am proud to announce my first entry and success into the 7-day roguelike challenge, The Adventurer’s Guild!
Developed in Flash with ActionScript 3 (and playable in the browser, as usual) starting Saturday, March 10th at around 1:00 PM and finishing today, March 17th, at around 6:30 AM.
Even though I’ve been working on non–roguelikes for the past year, I’ve been itching the entire time to return to my beloved roguelike and eventual tour-de-force Dance of Death; and what better way to springboard into roguelike development than the 8th Annual 7DRL Challenge on March 10th-18th?