A large part of Dance of Death v0.6.136 was the addition of world generation. Although the world is little more than a large island at the moment, the results are rather satisfying, even considering that the current method of generating terrain is purely based on elevation. After experimenting with a number of techniques, I settled on this simple formula: 1) Generate Fractal Perlin Noise, 2) Multiply noise by a radial gradient, and 3) Apply terrain and water line. Here is the breakdown:
Earlier today on #rgrd, Ido “tametick” Yehieli posted this link to the TIGForum thread for ASCIIPaint, a Flash-based tool to do just that: paint with ASCII. The thread features some amazing ASCII art, many of which are roguelike concept screens, put together by TIGSource community members.

