A large part of Dance of Death v0.6.136 was the addition of world generation. Although the world is little more than a large island at the moment, the results are rather satisfying, even considering that the current method of generating terrain is purely based on elevation. After experimenting with a number of techniques, I settled on this simple formula: 1) Generate Fractal Perlin Noise, 2) Multiply noise by a radial gradient, and 3) Apply terrain and water line. Here is the breakdown:
I am proud to announce my first entry and success into the 7-day roguelike challenge, The Adventurer’s Guild!
Developed in Flash with ActionScript 3 (and playable in the browser, as usual) starting Saturday, March 10th at around 1:00 PM and finishing today, March 17th, at around 6:30 AM.
Earlier today on #rgrd, Ido “tametick” Yehieli posted this link to the TIGForum thread for ASCIIPaint, a Flash-based tool to do just that: paint with ASCII. The thread features some amazing ASCII art, many of which are roguelike concept screens, put together by TIGSource community members.