Home of Ebyan Alvarez-Buylla

A Few Updates and a Sneak Peek

A Few Updates and a Sneak Peek

During the past few weeks, I’ve kicked the development efforts of my latest project— sneak peek below— into overdrive, targeting a completion date of end of August/beginning of September. Here are some updates of note having taken place during this period of relative blog and Twitter silence:

Goals for Version 0.6

Goals for Version 0.6

With version 0.5.102, Dance of Death reached a stable point and is ready for its next major features: the world map and wilderness. I definitely have my work cut out for me for 0.6, and though the goals list below is short, it is a meaty one.

In addition to wilderness generation, v0.6 will begin to reflect the results of a recent discussion in r.g.r.d. regarding gender bonuses and the social responsibilities of game developers at large.

Dance of Death v0.3.60 Released!

Dance of Death v0.3.60 Released!

It’s finally here! Dance of Death has officially entered into alpha territory, with version 0.3.60— playable and winnable.

This has been the largest iteration to date, and also the most feature-packed one, with a good number of engine, interface, and content updates.

Dance of Death v0.2.23 Released!

Dance of Death v0.2.23 Released!

Announcing the latest release of Dance of Death, version 0.2.23! This release continues to build up the main engine, and has at its core the new Character Creation system.

At this point, the game is still in a “tech demo” stage, insofar as not having a winning condition, and a number of incomplete or unimplemented features.

Progress Update/Character Creation

Progress Update/Character Creation

Development of Dance of Death is alive and well! This past week, I’ve been spending time in the roguelike community, playing games in development to get inspiration, and checking off items on my To-Do list for the upcoming release. Most of the items have been straightforward and painless, and I have left the best (and toughest) for last: character creation.