Home of Ebyan Alvarez-Buylla

Cardinal Movement Relative to Player Screen Position

Cardinal Movement Relative to Player Screen Position

Here’s something you’re likely to have run across: the player character is in the center of the screen, and you want it to move in the cardinal direction you click, relative to its position—clicking above it moves north, below south, to the right east, and to the left west.

I’ve implemented this control scheme in my current project, settling on the following technique after a less-than-elegant implementation relying heavily on if-elses:

Goals for Version 0.7

Goals for Version 0.7

With the v0.6.136 release, Dance of Death began its movement towards a more wilderness-survival-centered gameplay rather than the dungeon crawling of traditional roguelikes. I loves me a good dungeon crawl, but what I can really sink my teeth into is an open world where your progress is only limited by your character’s skills. That, and post-apocalyptic settings.

Dance of Death v0.6.136 Released!

Dance of Death v0.6.136 Released!

Today, on the first Annual Roguelike Release Party, I am honored to bring you the latest update to Dance of Death, version 0.6. This has been one of the longest iterations to date, implementing a number of major features focusing on world and wilderness generation. I am extremely pleased with the outcome of this version, and though I have my work cut out for me moving forward, feedback is, as always, very much appreciated!

Dance of Death 0.6 to be Released at The Annual Roguelike Release Party

Dance of Death 0.6 to be Released at The Annual Roguelike Release Party

This September 19th, the first Annual Roguelike Release Party will take place. Not quite a literal party, the ARRP is a community-driven event in which roguelike developers are encouraged to put out a release with the intention of garnering, among much fame and fortune, increased visibility and feedback. As of now, there are 24 entries in the official announcement page, including Dance of Death version 0.6.

Goals for Version 0.6

Goals for Version 0.6

With version 0.5.102, Dance of Death reached a stable point and is ready for its next major features: the world map and wilderness. I definitely have my work cut out for me for 0.6, and though the goals list below is short, it is a meaty one.

In addition to wilderness generation, v0.6 will begin to reflect the results of a recent discussion in r.g.r.d. regarding gender bonuses and the social responsibilities of game developers at large.

Goals for Version 0.5

Goals for Version 0.5

The iterative development process has been a real blessing for the health of Dance of Death. Releasing early and often has allowed me to keep the project’s momentum going, as well as make tough decisions about what gets done for each section, and how.

One of these such decisions has been to move what was once the #1 item on this list, wilderness generation, to the next release after 0.5.