Home of Ebyan Alvarez-Buylla

Guildmaster Alpha Progress

Guildmaster Alpha Progress

Guildmaster has progressed rather nicely in the months since the last update, so it is worth taking some time to collate some screenshots showcasing such progress. Most of these were initially posted on Twitter, currently the best avenue to receive bleeding-edge updates on the project. Let’s dive in:

Crossword Dungeon Coming to Android

Crossword Dungeon Coming to Android

Interwoven with Guildmaster development I’ve begun to put together the next update for Crossword Dungeon, featuring, at last, an Android release.

The only reason I could summon up for having taken so long to release on Android was lack of familiarity with the platform, which is no more: I’ve purchased the very reasonably-priced Nexus 7 and spent the whole of 10 minutes getting the game running on the device. The planned updates are as follow:

Guildmaster

Guildmaster

About two years ago, I was taken by the idea of an adventurer management game in which, rather than participating directly in combat, you’d manage the top-level logistics of party composition, equipment, and the shuttling to-and-from adventuring destinations and rest-providing towns. Such a project began its life with a rather complex world generator, as Adventurers. After quite a bit of back-and-forth in technical foundations and overall development approach, I am happy to announce that the game, now titled Guildmaster is progressing steadily towards its first-playable alpha.

Shifting Priorities

Shifting Priorities

These past couple of months have been turbulent on account of pushing Super Monkey Ball Bounce out the door at Three Rings/SEGA. Motivation and mental resources to work on my own projects have taken a hit, and as I’ve begun to regain momentum I’ve also put quite a bit of thought into shifting priorities:

Hymn Progress

Hymn Progress

Hymn, the low-fantasy conflict-management collaboration I’ve been slowly plugging away at for a few months, has enjoyed some progress since the first early prototype/concept screenshots I shared. Although it isn’t quite as far along as I had hoped by now, the following screenshots are a testament to its development:

Crossword Dungeon v1.1.2 and Updates Towards PC

Crossword Dungeon v1.1.2 and Updates Towards PC

As I prepare Crossword Dungeon to be released on PC, I will continue to release incremental content updates and bugfixes in the fashion of v1.1.1. This next version, 1.1.2, which has just been submitted to the App Store for review, includes:

Crossword Dungeon 1.1.1 Released and Submitted to IndieCade

Crossword Dungeon 1.1.1 Released and Submitted to IndieCade

The latest Crossword Dungeon version, 1.1.1, is now available on the App Store.

Version 1.1.1 brings a few bug fixes, a major XP tweak, over 100 new words, and, most importantly, the ability to win the game by completing dungeon level 40! Should you have a character deeper than dungeon level 40, the game will be won upon the next level’s descent.

Crossword Dungeon 1.1 Released! (now for iPad)

Crossword Dungeon 1.1 Released! (now for iPad)

I am happy to announce the latest and greatest update to Crossword Dungeon, version 1.1, is now available for iPhone and iPad on the App Store! A thorough list of changes can be found here. Reviews and ratings, as always, are greatly appreciated!

Crossword Dungeon 1.1 Submitted

Crossword Dungeon 1.1 Submitted

Crossword Dungeon update 1.1 has just been submitted to the Apple App Store for review. This version was rewritten entirely in an effort to port the code from from Objective-C with Cocos2d to AS3 with Starling, allowing for multiplatform support as well as easier maintenance.

Zwoptex Export for Starling and Sparrow with Trim Support

Zwoptex Export for Starling and Sparrow with Trim Support

If you, like me, have been using Zwoptex to create your spritesheets for Starling or Sparrow, you might have noticed a distinct lack of trim support. That is, Zwoptex claims to be trimming your files, but the resulting XML does not include any such trim data. Use the following file to fix this pesky problem: