Home of Ebyan Alvarez-Buylla

Crossword Dungeon Now Available for Android, Updated to 1.1.3 on iOS

Crossword Dungeon Now Available for Android, Updated to 1.1.3 on iOS

Crossword Dungeon is now available on Google Play for Android devices!

Version 1.1.3 (which has enough changes in it to have been 1.2) is also up on the iOS App Store. It’s worth noting this update fixes that nasty intermittent bug that would crash your game and ruin your saves!

Crossword Dungeon 1.1.3 In Flight to iOS & Android App Stores

Crossword Dungeon 1.1.3 In Flight to iOS & Android App Stores

I’ve just submitted for review version 1.1.3 of Crossword Dungeon to the iOS App Store as well as begun preparing the entry to the Google Play store for its first Android release!

The price will increase to $3.99 with this update, so if you’ve been putting off grabbing it on iOS, you’ve got a few days to grab it at its current, low price of $2.99.

The following is the list of changes that made it into this version:

Crossword Dungeon v1.1.2 and Updates Towards PC

Crossword Dungeon v1.1.2 and Updates Towards PC

As I prepare Crossword Dungeon to be released on PC, I will continue to release incremental content updates and bugfixes in the fashion of v1.1.1. This next version, 1.1.2, which has just been submitted to the App Store for review, includes:

Crossword Dungeon 1.1.1 Released and Submitted to IndieCade

Crossword Dungeon 1.1.1 Released and Submitted to IndieCade

The latest Crossword Dungeon version, 1.1.1, is now available on the App Store.

Version 1.1.1 brings a few bug fixes, a major XP tweak, over 100 new words, and, most importantly, the ability to win the game by completing dungeon level 40! Should you have a character deeper than dungeon level 40, the game will be won upon the next level’s descent.

Nolithius 2014 Roadmap

Nolithius 2014 Roadmap

While 2014 up to this point was mostly dominated by the Crossword Dungeon AS3/Starling port, I am taking a short break from that project to collect my thoughts as well as player feedback. I’ve started another project and have a new direction in mind for 2014, details of which follow, roughly in chronological order:

Crossword Dungeon 1.1 Released! (now for iPad)

Crossword Dungeon 1.1 Released! (now for iPad)

I am happy to announce the latest and greatest update to Crossword Dungeon, version 1.1, is now available for iPhone and iPad on the App Store! A thorough list of changes can be found here. Reviews and ratings, as always, are greatly appreciated!

Crossword Dungeon 1.1 Submitted

Crossword Dungeon 1.1 Submitted

Crossword Dungeon update 1.1 has just been submitted to the Apple App Store for review. This version was rewritten entirely in an effort to port the code from from Objective-C with Cocos2d to AS3 with Starling, allowing for multiplatform support as well as easier maintenance.

Zwoptex Export for Starling and Sparrow with Trim Support

Zwoptex Export for Starling and Sparrow with Trim Support

If you, like me, have been using Zwoptex to create your spritesheets for Starling or Sparrow, you might have noticed a distinct lack of trim support. That is, Zwoptex claims to be trimming your files, but the resulting XML does not include any such trim data. Use the following file to fix this pesky problem:

Crossword Dungeon 1.1 in the Works

Crossword Dungeon 1.1 in the Works

The long-in-coming 1.1 update to Crossword Dungeon is currently in the works. The main focus of this update is to bring the game to iPad with Universal support, as well as adding 200+ more words, fixing bugs, improving performance, and tweaking the balance.

Cocos2d iPhone Repeating Sprite

Cocos2d iPhone Repeating Sprite

Since Cocos2d iPhone’s OpenGL is only capable of repeating textures that have dimensions which are a power of two, I’ve put together a quick-and-dirty algorithm to tile arbitrarily-sized sprites to arbitrary sizes. TiledSprite takes a source sprite with a texture from a file or a subtexture from an atlas, and clips and/or tiles to fit the requested width and height. The source code is available on GitHub as a Gist, just copy-paste it, download it, or clone the repo and grab the .h and .m for use in your project.

In the Works: Adventurers

In the Works: Adventurers

I’ve codenamed my current project “Adventurers“, which, although somewhat telling of its theme, should give little away of its mechanics. Needless to say, adventurers will be involved, and there will be adventuring. It’s being developed in Objective-C and Cocos2d 2.0 for iOS, with iPad support from the get-go.

Crossword Dungeon 1.0.1 Released

Crossword Dungeon 1.0.1 Released

Crossword Dungeon update 1.0.1 is now live at the App Store. The changes for this version are listed below the update, as well as in the prior post. If you have been waiting to buy the game until after more content was added and the major bugs were resolved, I welcome you to try it now!

Crossword Dungeon Update 1.0.1 in Flight

Crossword Dungeon Update 1.0.1 in Flight

Developing and releasing Crossword Dungeon has been an amazing learning experience. Mobile, iOS, Objective C, Cocos2d, and a solo commercial release were all personal firsts, and releasing within a fairly tight window (for personal and motivation reasons) meant a good number of items slipped by untested. Update 1.0.1 has been submitted to the App Store for review, and contains the following changes:

Crossword Dungeon is Now Available on iPhone!

Crossword Dungeon is Now Available on iPhone!

It is with great honor and pleasure that I announce the launch of Crossword Dungeon, on the iPhone App Store.

Crossword Dungeon is a roguelike-like in which your character traverses a procedurally-generated crossword dungeon, wherein guessing the correct letter results in a critical hit to the monster on the tile, and the incorrect letter in trading blows with the aforementioned baddie.