Home of Ebyan Alvarez-Buylla

7DRL Success: The Adventurer’s Guild

7DRL Success: The Adventurer’s Guild

I am proud to announce my first entry and success into the 7-day roguelike challenge, The Adventurer’s Guild!

Developed in Flash with ActionScript 3 (and playable in the browser, as usual) starting Saturday, March 10th at around 1:00 PM and finishing today, March 17th, at around 6:30 AM.

The Color Guessing Game

The Color Guessing Game

It’s finally here! The Color Guessing Game— where you can both test how quickly you can type out color names, and how imaginative you dare to be. Common color names are worth the least points, while rare and unorthodox “colors” will net you the most. Be as creative as you dare; if your guessed color is not found, assign it to a swatch at the end of the game so that it can be added!

Petri Dish: The Extinction of Color

Petri Dish: The Extinction of Color

What do you get when you put 11 randomly-matched game developers, artists, and musicians together and ask them to create a game in 48 hours around the theme of “extinction”?

Petri Dish!

Chronophase Bugfixes

Chronophase Bugfixes

Is four days enough to develop a roguelike? Yes, there is proof. Is it enough time to test it thoroughly and ensure that it is bug free? Unlikely! In any case, Chronophase was released at the 4-day mark with 3 known bugs, all of which I’ve just now corrected.

Dance of Death v0.6.136 Released!

Dance of Death v0.6.136 Released!

Today, on the first Annual Roguelike Release Party, I am honored to bring you the latest update to Dance of Death, version 0.6. This has been one of the longest iterations to date, implementing a number of major features focusing on world and wilderness generation. I am extremely pleased with the outcome of this version, and though I have my work cut out for me moving forward, feedback is, as always, very much appreciated!

Dance of Death v0.5.102 Released!

Dance of Death v0.5.102 Released!

Announcing the Dance of Death v0.5.102 release, playable in your browser at www.nolithius.com/dod!

This development cycle was focused towards introducing an animation system and tidying up some loose ends with ranged combat and other recently added features.

Dance of Death v0.4.89 Released!

Dance of Death v0.4.89 Released!

Announcing the release of Dance of Death v0.4.89!

Among the features for this version you’ll find custom keyboard mapping, international keyboard support, ranged combat, and game saving and loading.

Dance of Death v0.3.60 Released!

Dance of Death v0.3.60 Released!

It’s finally here! Dance of Death has officially entered into alpha territory, with version 0.3.60— playable and winnable.

This has been the largest iteration to date, and also the most feature-packed one, with a good number of engine, interface, and content updates.

Dance of Death v0.2.23 Released!

Dance of Death v0.2.23 Released!

Announcing the latest release of Dance of Death, version 0.2.23! This release continues to build up the main engine, and has at its core the new Character Creation system.

At this point, the game is still in a “tech demo” stage, insofar as not having a winning condition, and a number of incomplete or unimplemented features.

Dance of Death Debut

Dance of Death Debut

I am proud to announce the first playable release of Dance of Death! It requires Flash 10 to run, and, for the time being, a decent size screen.

Since I am taking the “release early, release often” approach, you’ll find with this release is a very early build of the engine, featuring basic dungeon generation, FOV, monster generation, item generation, and very basic combat.